Wednesday, 28 September 2011

SCREENSHOTS FROM SL

changing the sun angle in SL to show light filtering through the screen (doesn't work they way it would in real life, as in casting interesting shadows) but gives a vague idea



from underneath rear of building out to sea


rear view looking out to sea, can see relationship with my "host" building  and the contrast between the organic nature of my materials and the geometric forms of the host building. 


playing with floor planes, so far left as glass panels but will this will be re-evaluated in the last 2 weeks of semester,  a building raised off the ground with glass floors isn't really appealing to me from the point of view of privacy and a feeling of security/solidity. 


view of building from the sea-side looking through the front glass facade 


view from the lower floor of my building looking out to sea


view from interior of lower floor of my building looking out the side through the moving screen to the urban landscape


exterior view of the relationship between the screen and the boulders, this needs to be reconsidered for re-development  to make the design slightly more realistic, thinking about the physical details like the connections between the two elements.


view from the front of the building looking in to both floors


side view showing me playing around with the stairs I created, need to re-think these  in the last 2 weeks of development. 


side elevation showing boulders with moss growing on them plus  the 2 floor levels and black moving screen




side view showing screen and 2 floor levels


interior view showing 2 floor levels plus relationship of boulders to the floor levels, boulders come INTO the building so make up the walls and intrude onto the floor level also


composing the arrangement of the boulders and glass blocks for the roof and back wall.


side view showing boulders  with green roof elements






view of "host" building from the opposite side to the side my building is attached to to show how my building can be glimpsed poking out over the top










elements from my previous design, organic tree material, use something like this in this design? Interactive elements plus light source plus an element of interest


view from the sea showing the relationship of my building to the surroundings,  on the auckland CBD site my "host" building had a couple of structures that came between it and the waterfront, and in this case on SL Aaron has built between my building and the waterfront at a lower height which relates to the real site quite nicely. 


aerial view of my building attached to the host building plus the relationship of both buildings to their urban and topographical surroundings


side view playing with floor planes and arrangement. 


playing with teh "flexible path" controls to get a movement for the screens that is subtle and realistic. Trying to create the movement of leaves blowing in the breeze when there is wind on SL the screens with move gently.  


second attempt at flexible path settings, this was much better, more subtle settings so that the movement is not so significant that it is distracting to the occupants of the office. 


glass and rock boulders for roof and the green elements growing on rock boulders act as a green roof in some ways


roof from inside of the building, showing glimpses of the sky through the glass boulders plus through the gaps, will look at the gaps in the final development of the project and look at some subtle practical ways to weatherproof the building without compromising the design


designing the roof from above


organising the screen panels, made a variety of sizes, and transparencies arranged in an irregular, organic way like layered feathers or leaves


playing with shapes and textures for the screens




elements for the screens (made an alpha channel in photoshop and applied it to a square prim in SO so the screen is really a group of rectangles but appears a a series of leaf-shaped panels. Tried to sculpt the prims in 3DSMax but these prims can't be made flexible in SL so couldn't float in the breeze like I wanted them to.  So made the texture in Photoshop using a close up photo of the texture of feathers and selecting the inverse to create this alpha channel 


initial idea for sculptie for screen with a different feather texture alpha channel applied, too 3D to be practical though, wouldn't float in breeze or look delicate enough. 


different concentration of the pattern on the sculptie


different concentration of the pattern on the sculptie, trying different ideas


sculptie using a texture I made last semester as the applied texture, nice organic lines on the alpha channel but not quite the look I need for this project so will make otehrs in Photoshop

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