some notes from a blog I found defining the particular differences in the flexible path control settings, I used these settings and fiddled around with them to come up with a subtle movement that my fethered screen would use to drift and move slightly in the wind in SL:
How to use "Flexible Path" controls
Rob Figtree
Registered User
Join date: 13 Jun 2006
Posts: 14
08-06-2008 14:09
I've been trying to find a good (or any) documentation or tutorials on how
to use the "Flexibility Path" settings in prims. After several hours of looking for info.
and playing with the controls I really don't know much more than I did before.
I did find this in a post on the forums:
Flexible Details
Here's more of an explanation behind what each Flexible Path setting does:
• Softness - Take a hard guess... or a soft one. Softness goes from 0 to 3 in
whole numbers. Multiply what's entered here by a power of 2 to find out how
many segments get simulated. So, on a long pole, a softness of 0 looks like a
car antenna, and a softness of 3 would have 8 segments and resembles a wet noodle.
• Tension - Think of this as a flexible object's "backbone posture". Setting it to
0.0 will make it droop like a limp rope, while 10.0 is more akin to a walking
stick's firmness.
• Drag - The air friction affecting a flexible object. An easy way to understand
it is: if it's set low, an object will wiggle wildly, but increasing it towards the
maximum of 10.0 makes an object almost look like it's in slow motion, swaying
gently.
• Gravity - Since what goes up must come down, this affects the amount of
downward force. Boost it up to 10.0, one click at a time, and watch your poor
prim's parts sink. For extra enjoyment, you can lower this into negative
numbers for alien effects--defy gravity!
• Wind - The wind is everywhere in Second Life. Increasing this number
emphasizes how much your flexible object is affected by the wind's strength
and direction. For example, how a single page of paper taped to a railing
blows compared to an entire book.
So at least now, I have an idea how the settings work. However, trying
to use the settings either gave me no results or did something that I couldn't
really figure out at all.
Is there a good source somewhere that would walk through the flexible
objects controls step by step so it is possible to actually see them operating?
to use the "Flexibility Path" settings in prims. After several hours of looking for info.
and playing with the controls I really don't know much more than I did before.
I did find this in a post on the forums:
Flexible Details
Here's more of an explanation behind what each Flexible Path setting does:
• Softness - Take a hard guess... or a soft one. Softness goes from 0 to 3 in
whole numbers. Multiply what's entered here by a power of 2 to find out how
many segments get simulated. So, on a long pole, a softness of 0 looks like a
car antenna, and a softness of 3 would have 8 segments and resembles a wet noodle.
• Tension - Think of this as a flexible object's "backbone posture". Setting it to
0.0 will make it droop like a limp rope, while 10.0 is more akin to a walking
stick's firmness.
• Drag - The air friction affecting a flexible object. An easy way to understand
it is: if it's set low, an object will wiggle wildly, but increasing it towards the
maximum of 10.0 makes an object almost look like it's in slow motion, swaying
gently.
• Gravity - Since what goes up must come down, this affects the amount of
downward force. Boost it up to 10.0, one click at a time, and watch your poor
prim's parts sink. For extra enjoyment, you can lower this into negative
numbers for alien effects--defy gravity!
• Wind - The wind is everywhere in Second Life. Increasing this number
emphasizes how much your flexible object is affected by the wind's strength
and direction. For example, how a single page of paper taped to a railing
blows compared to an entire book.
So at least now, I have an idea how the settings work. However, trying
to use the settings either gave me no results or did something that I couldn't
really figure out at all.
Is there a good source somewhere that would walk through the flexible
objects controls step by step so it is possible to actually see them operating?
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