Monday, 26 September 2011

FLEXIBLE PATH CONTROLS


some notes from a blog I found defining the particular differences in the flexible path control settings, I used these settings and fiddled around with them to come up with a subtle movement that my fethered screen would use to drift and move slightly in the wind in SL:



How to use "Flexible Path" controls



Rob Figtree
Registered User
Join date: 13 Jun 2006
Posts: 14

08-06-2008 14:09
I've been trying to find a good (or any) documentation or tutorials on how
to use the "Flexibility Path" settings in prims. After several hours of looking for info.
and playing with the controls I really don't know much more than I did before.

I did find this in a post on the forums:
Flexible Details
Here's more of an explanation behind what each Flexible Path setting does:
• Softness - Take a hard guess... or a soft one. Softness goes from 0 to 3 in
whole numbers. Multiply what's entered here by a power of 2 to find out how
 many segments get simulated. So, on a long pole, a softness of 0 looks like a
car antenna, and a softness of 3 would have 8 segments and resembles a wet noodle.
• Tension - Think of this as a flexible object's "backbone posture". Setting it to
0.0 will make it droop like a limp rope, while 10.0 is more akin to a walking
 stick's firmness.
• Drag - The air friction affecting a flexible object. An easy way to understand
 it is: if it's set low, an object will wiggle wildly, but increasing it towards the
maximum of 10.0 makes an object almost look like it's in slow motion, swaying
 gently.
• Gravity - Since what goes up must come down, this affects the amount of
downward force. Boost it up to 10.0, one click at a time, and watch your poor
prim's parts sink. For extra enjoyment, you can lower this into negative
numbers for alien effects--defy gravity!
• Wind - The wind is everywhere in Second Life. Increasing this number
 emphasizes how much your flexible object is affected by the wind's strength
 and direction. For example, how a single page of paper taped to a railing
 blows compared to an entire book.

So at least now, I have an idea how the settings work. However, trying
 to use the settings either gave me no results or did something that I couldn't
 really figure out at all.

Is there a good source somewhere that would walk through the flexible
objects controls step by step so it is possible to actually see them operating?

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